Anatomy of a Class
Object
- State, attributes, behavior
- Instance of a class
- Represented by an instance in the program
Class
- Defines an abstract data type
- Object references
- String variables
- Instance Variables
- Attributes, behaviors
- Data for objects
Methods and Constructors
- Methods
- behaviors or methods that apply to the objects
- Constructors
- creates the object
Main Method
- Main Method
- Tests the class
- Instance variables
Documentation with Comments
Commenting
- Comment with // for a single line
- / / for multiple line
- /* / for documentation comment
- Help with explaining what code is about
- Preconditions
- What must be true before code is implemented
- Postconditions
- Should be true after method is run
- Describe the output if the method
Accessor and Mutator Methods
Accessor Methods
- Get of methods or getters
- Allows you to ‘get’ values of variables
- Returns a copy of variable
- Non-Void Methods
- Return a value of specified data type
- No parameters
Mutator Methods
- Set of methods or setters
- Allows you to change the values of instance variables
- Void methods
- Will not return a value
- Will take parameters for instance variables
Writing Methods
Writing Methods
- 3 Parts:
- Method Definition (Modifiers, Return Type)
- Method Signature (Name, Parameters)
- Method Body (Code)
- camelCase
- Object.method()
Method Return Types
- String
- Returns a string
- Int
- Returns an integer
- Bool
- Returns a Boolean
- Any Object Type
- Returns specified Object
- Void
- Method have any return values
Keywords in Java
Static Modifier
- Key word usually used after access modifiers
- Denotes as belonging to a class
- Objects cannot reference/use static variables & methods
- Universally shared variables and methods among objects
This
- Refers to the constructor that it is being called in
- Eliminates confusion between attributes and parameters
Access Modifiers
- Restricts scope of classes, variables, and functions
- Mainly used for encapsulation
- Prevents misuse of data & methods
2021 FRQ 1A
Write the WordMatch method scoreGuess. To determine the score to be returned, scoreGuess finds the number of times that guess occurs as a substring of secret and then multiplies that number by the square of the length of guess. Occurrences of guess may overlap within secret. Assume that the length of guess is less than or equal to the length of secret and that guess is not an empty string.
public int scoreGuess (String guess)
{
int count = 0
for (int = 0, i <= secret.length() - guess.length(), i++)
{
if (secret.substring (i, i + guess.length()).equals (guess))
{
count++;
}
}
return count * guess.length() * guess.length();
}
2021 FRQ 3A
A high school club maintains information about its members in a MemberInfo object. A MemberInfo object stores a club member’s name, year of graduation, and whether or not the club member is in good standing. A member who is in good standing has fulfilled all the responsibilities of club membership.
public void addMembers(String[] names, int gradYear)
{
for( String n : names )
{
MemberInfo newMember = new MemberInfo (n, gradYear, true);
memberList.add(newMember)
}
}